​Q4 review and thoughts

Jul-27-2022 PST

The fourth quarter was awful...


1, Paragon boards - god awful. Why is it so complex and difficult to understand? It's not even an asymmetrical. There are a lot of nodes. Why? I believe that it's a waste of time.


If each board were similar to a three by three cross, it would more sensible to connect several of them. Maybe there should be gradually higher standards for stats to allow expansion in a specific direction? Perhaps the tiles and nodes should be randomly distributed to everyone and you must reroll/rNG to achieve what you want.


They'll be able to come up with a solution, but the way I saw it was a mess. They're not able to manage this. It's as if they tried to mimic POE but they made the already terrible system more sloppy.


2, Item numbers - god awful. 100/100 durability? the amount of damage is in the thousands? crits? Why are developers so focused on flashy, big numbers? Why is everything focused on doing more harm?


3. Items stats - I'm not sure of the point of having random stats such as stun percentage or something and also the with skill levels on magical items. I don't understand the itemization in any way. It's very different from D2. Do you think it's supposed to be anything like D3? I don't believe even D3 was this bad.


4. Skills - certain abilities are not good enough. They're really. Sorceress spells are the most horrible. The icy shield and the fire snake appear awful and channeling flamethrower channeling is a waste of time. Are the developers able to create more innovative spells?


5. Are we going to be able to participate in groups of 4-5 players in multi-player quests we can do again for more experience and rewards in lieu of endless solo grinds? This is the most enjoyable part. It's not the dull boss model dodges crap or raids. More of a farming strategy for extremely difficult terrain with an entire group of players, "clear this area in 15 minutes" or "hold the fort for 10 minutes" kinds. Additionally, the end of game with pushing more difficult areas together instead of grinding on your own.


6. Lastly, there must be a method that players can convert the game's wealth into real money and the reverse. There's nothing wrong in using real money when the system works. It's not always P2W. Actually, RMAH might be a great idea. It was necessary to charge a fee for listing items, as well as set various limits, such as the maximum number you are allowed to list, and the duration of your listing in addition to charging an amount of commission. In the event that something doesn't sell, you'd be in a worse position. Also, they could determine the issue. I'm not interested in buying things. I'd like to find things and then sell them.


At the moment, only the graphics are excellent. The new game engine is also good. Blizzard used to be a bit more creative and came up with some cool ideas, but they now strive to be like everyone other players. It's sad.


My opinion only. If you don't agree with what I've written, you're always right. Sharing your thinking here, thank you. And buy Diablo 2 Resurrected Ladder Items & Diablo 4 Gold from P2Pah.com, Highly Recommended & 100% Fast.